Sunday, September 16, 2012

Dota concept prog

Whew...ok.  Here's the body and head variation sculpts.  This is still concept phase.  I'm going to do some mesh paintovers/liquify thumbnailing to push these some more this week.  

Right now i'm trying out the 'austere mask' idea (which I like for the contrast), but i might try pushing a more creepy insectile approach as well, just to see where it leads. 



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